How to make a claim house door

does anybody know how to make a claim house door, like where the door says “claim house”, and when you walk through the door it says “BaconHairFabFur’s House” and then ur able to sell your house if you don’t want it anymore

it’s kinda like something that the adopt and raise games have when you walk into a house door

btw in just a beginner so i don’t really know much about StringValue or region3 or something and i’m not talking about how to made a buyable house door

hopefully you probably understand what i’m trying to say in this topic

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I made one of those before. I wish I had more time to explain, but Alvin_Blox has a pre-made tutorial. You should watch it.

Adding to this, just linking the video here

i wasn’t talking about like how to make a buyable house
i was talking about how to make a claim house door that you can go into without paying for it

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Well, you’d need to use either an ObjectValue or a StringValue

I’ll explain what a StringValue is, since that could seem like the most simple to learn:

  • A StringValue basically stores a string, it can be anything you want it to be (Think of it like a message you want to send to someone while texxting)

    • Even if you name it to “OnionsHaveLayers”, that’s known as a string

Now, how would you want to check if there’s a House already claimed? We’d need to use a Touched Event for this Instance to detect the different values, so let’s do this:

local Part = script.Parent
local ClaimedUser = script.Parent.StringValue

Part.Touched:Connect(function(Hit)
    local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)

    if Player and ClaimedUser.Value == nil then --We want to check if this is nil, or if the value is blank so that anyone is welcome to claim this the first time
        ClaimedUser.Value = Player.Name --We want to make this a string, since it'll store a String Value
    end
end)
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