Hello there fellow developers
I would like to create a collectable item in a Mario 64 style game that saves across places without needing any complex scripts (As i don’t know how to) the reason is so more difficult levels can be unlocked by the player by completing earlier portions of the game
The problem is Badges cost robux and I don’t want to risk wasting 5000+ robux on a game that will probably fail
I have thought of 1 solution so far and thats making models or decals that the player can collect from the game
If you have any ideas on how i could do this (without the use of datastores as i don’t know how to script)
I have an asset door script from an uncopylocked game and know how to deal with potential cheaters
I mean, Datastores really are the best way to go about this. Even if you use badges - which you shouldn’t since they’re irrevocable, your game would still involve scripting at some point to check for it.
You should hire someone to script this for you in a way that you can easily modify.
Then I’d say your only other realistic option besides hiring a scripter is to try to learn scripting yourself, otherwise I’m afraid there’s only so much you can do with open-sourced assets and without spending any funds.
If you don’t want to spend robux then the best way to go about this is following datastore tutorials
Here is a great article about it on the developer hub Here
If you need more tutorials you can always check YouTube and do some research on how to do it
It’s better to just learn all the important things with scripting in general if you are making a game individually. And there are a lot of tutorials about datastores. You can just use those.