Hello - I’m making some river rapids for a game, and it would be odd if the water moved fast but the player was unimpacted by the water moving, so I want the water to move the player along wiht the rapids, as they would in real lif.e
But, adding a conveyor poses a problem, since the player can then only awkwardly stand on the conveyer as though they’re walking on the water. Since I’m going to assume most people aren’t Jesus, this isn’t quite what i’m trying to achieve. Putting the conveyor under the water doesn’t seem to work. Any ideas on how to have both water you can swim in, and a working conveyor in the same place?
while true do script.Parent.Velocity = script.Parent.CFrame.lookVector *40 wait(0.1)