How to make a Crashing Poles system (Network logic)

Hey guys!
I need some help on something while trying to do a Crashing a pole system like many games have like driving simulator etc…

When crashing, it isn’t smooth, and it doesn’t work as “expected” for high-ping players.

So I was planning when the player crashes the pole: it unanchors.

So, of course if I want to replicate this there would be a delay and the client-effect wouldn’t be so good.

But, Using NetworkOwnership I can do this, but I can’t set NetworkOwnership of a part to many players, any tips to make it crash and fall smooth without the client actually having a delay??