How to make a custom tool activation?

I want to make a weapon tool, where if you press “R” while its equipped, it does some type of special move (I want multiple like moves for R, T, Y, U, ect.) how do i go about this?

2 Likes

Look into ContextActionService for stuff like this.

7 Likes

make a module in the tool with all the abilities as function ( module.R = function() )
send inputs to server (with remote event)
if input is R then module.R(character)
jus an example

Maybe you can try

 local tool = --define the tool

tool.equiped:Connect(function()
userInput.InputBegan:Connect(function(input,gameProcessed)
   if gameProccessed then 
       if input.KeyCode == Enum.KeyCode.Q then
     -- There you can write what u want to do when press the Q
  end 
  end
end)
end)

in the game im currently working you can control every aspect of the weapon with different keys just how you say you want it, i used InputService to detect which key is pressed and then check if the Tool is currently inside of players character (if it is that means it must be equipped) then i execute the code i need along side the logic.

Important!
Make sure anything other than visuals is done ON THE SERVER that will prevent exploiters from cheating. i personally do a double check where i check if player can do the action on the client if it succeds send remote event to server and then the server checks a second time to verify.

Example Code – put in local script

local UserInputService = game:GetService("UserInputService")
local Tool = script.Parent

local key = "E"
UserInputService.InputBegan:Connect(function(info)
	if info.KeyCode == Enum.KeyCode[key] then
		if Character:FindFirstChild(Tool.Name) then
--Do code or send a remote event to server
        end
    end
end)
1 Like