How to make a customized respawn logic?

This is exactly what I need, but I have no idea how to implement it. Can you help me implement it?

UPDATE: I am not asking for complete scripts but rather a more detailed description or some code that will allow me to understand how to implement this.

Please don’t ask full scripts on devforum.

At no time did I ask for a complete script. I clearly asked for help

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You can use functions through a Server script like Player:LoadCharacter() to load the players character.

After you load the character, you can then proceed to set their spawn location using CFrames and other things.

Then you can load their apperance after they spawn in. I tend to make API Modules for these kinds of situations since multiple scripts tend to use the player’s character but this may vary depending on what you intend to use the player’s character for!

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Disable This game>Players>CharacterAutoLoads
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And Use <Player>:LoadCharacter() To Load The Player’s Character Whenever Their Character Dies

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When you spawn the character by setting player.Character you must connect to the Died event on the humanoid in that character to know when to restart the custom spawn process (i.e. when to set player.Character again after some respawn delay). Do this on the server.

This should work if you don’t do anything weird like deleting Humanoids.

Ran into this issue recently so I wanted to give an answer that worked for me, there isn’t much documentation for avatar loading order so I hope this helps.

The most important thing to know is when assigning the .Character property, it has to be done in this order:

  1. Clone Character model
  2. Assign Player.Character to model
  3. Parent model to workspace

Example implementation of Roblox respawn logic:

local Players = game:GetService("Players")
local OurCharacter : Model = script.StarterCharacter
local SpawnCFrame : CFrame = CFrame.new(0,10,0) -- Where we spawn

local function OnPlayerAdded(Player : Player)
	local CharacterModel : Model -- Player's character
	local DieConnection : RBXScriptConnection -- Detect when we die
	local function LoadCharacter()
		if DieConnection then -- Disconnect old connections
			DieConnection:Disconnect()
			DieConnection = nil
		end
		if Player.Character then -- Unload previous character
			Player.Character = nil -- Unassign character before destroying.
			CharacterModel:Destroy() -- Destroy old character
		end
		CharacterModel = OurCharacter:Clone() -- Path to CharacterModel
		CharacterModel:PivotTo(SpawnCFrame) -- Move to where we want to spawn	
		Player.Character = CharacterModel -- Assign Player.Character before Parenting.
		DieConnection = CharacterModel.Humanoid.Died:Connect(function()
			if DieConnection then -- Disconnect
				DieConnection:Disconnect()
				DieConnection = nil
			end
			task.wait(3) -- Waiting the respawn time
			LoadCharacter() -- Reloading the character
		end)
		CharacterModel.Parent = workspace -- Parent character model to workspace
	end
	LoadCharacter()
end
Players.PlayerAdded:Connect(OnPlayerAdded)