I tried to make dash make the player fall, but it didn’t work. I’m using linear velocity and I don’t understand how to use conditional vector force on a player (character)
pls help im stupid like
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OK. well i got it.
You can use a body velocity (didnt metter its deprecated)
Here example how i did it:
local DashVelocity = Instance.new("BodyVelocity", rootpart)
DashVelocity.MaxForce = Vector3.new(math.huge,0,math.huge)
DashVelocity.P = 9e9
DashVelocity.Velocity = rootpart.CFrame.LookVector * 55
(its just part of script, not full script)
rootpart = humanoid root part
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