How to make a dash fall?

I tried to make dash make the player fall, but it didn’t work. I’m using linear velocity and I don’t understand how to use conditional vector force on a player (character)
pls help im stupid like

5 Likes

OK. well i got it.
You can use a body velocity (didnt metter its deprecated)

Here example how i did it:

local DashVelocity = Instance.new("BodyVelocity", rootpart)
			DashVelocity.MaxForce = Vector3.new(math.huge,0,math.huge)
			DashVelocity.P = 9e9
			DashVelocity.Velocity = rootpart.CFrame.LookVector * 55

(its just part of script, not full script)
rootpart = humanoid root part

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.