How to make a dash fall?

I tried to make dash make the player fall, but it didn’t work. I’m using linear velocity and I don’t understand how to use conditional vector force on a player (character)
pls help im stupid like


OK. well i got it.
You can use a body velocity (didnt metter its deprecated)

Here example how i did it:

local DashVelocity ="BodyVelocity", rootpart)
			DashVelocity.MaxForce =,0,math.huge)
			DashVelocity.P = 9e9
			DashVelocity.Velocity = rootpart.CFrame.LookVector * 55

(its just part of script, not full script)
rootpart = humanoid root part

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