How to make a dash script that pushes equal force when on air and when on ground?
My script:
HumanoidRootPart.Velocity = HumanoidRootPart.CFrame.LookVector * 100
How to make a dash script that pushes equal force when on air and when on ground?
My script:
HumanoidRootPart.Velocity = HumanoidRootPart.CFrame.LookVector * 100
that doesn’t answer my question
You may want to use a BodyVelocity instead of directly manipulating their velocity, so that the bodyvelocity helps maintain the velocity given so that friction can’t oppose the velocity when on the ground. You can delete the body velocity after a few seconds, and also set the MaxForce on the y-component to 0, so that gravity still has an effect on it