Hello, Im trying to make a client-sided DayNightCycle with workspace:GetServerTimeNow().
It should be synced for all clients.
Simple as that:
local Lighting = game:GetService("Lighting")
while task.wait(1) do
local serverTime = workspace:GetServerTimeNow()
local clockTime = serverTime % 24
Lighting.ClockTime = clockTime
end
1 Like
hey i used your script but its too fast. How can i slow down the cycle?
just change task.wait(1) to task.wait(2)? i think thats how you can change it