bassicly the title
Put this script under the door
local door = script.Parent
local timesRan = 0
while wait(1) do
timesRan = timesRan + 1
if timesRan == 300 then
door.CanCollide = true
door.Transparency = 0.5
end
end
Why not?
task.wait(300)
door.CanCollide = true
door.Transparency = 0.5
Ill do you one better
task.wait(5*60)
door.CanCollide = true
door.Transparency = 0.5
this way you dont even need a calculator
Try this.
local CurrentTime = Tick()
local TimeToOpen = CurrentTime + 300
Repeat
wait(1)
until Tick() >= TimeToOpen
“ open door 🚪”
local Door = script.Parent
local isOpen = false
while true do
if isOpen == false then
Door.Transparency = 0.5
Door.CanCollide = false
isOpen = true
else
Door.Transparency = 0
Door.CanCollide = true
isOpen = false
end
task.wait(2)
end
(Closes too)
Why, you just unnecesarrily complicated it
It’s a different way of doing it.
Also if you wanted to, you could make it open at the same time in all servers.
(Which the person might need.)
If the solution if not found yet. Don’t keep repeating the same code in slightly less lines.
im making this door for a bossfight and i want you to have to survive for 5minutes not kill the boss so how would i make the timer only start counting down once the player enters the arena?
also how would i make the timer reset when the player dies?
Well if you are teleporting the players inside the arena then you can make the timer start there else detect when the player enters the door. To reset the timer when the player dies use the humanoid.Died
event and then set the time to the initial one.
If there are more players in the arena the solution to reset the timer would not be really suitable and so you would want to reset it when all the players die and you can achieve it by doing something like the following:
local playersInArena = {} -- insert all the players instances in the table
for i, player in pairs(playersInArena) do
player.Character.Humanoid.Died:Connect(function()
table.remove(playersInArena, table.find(playersInArena, player) -- remove the dead player from the table
if #playersInArena == 0 then
-- reset the timer here because the length of the array is 0 which means there are no more players alive
end
end
end
the player doesnt spawn in the arena but its also a single player game