How to make a dynamic trail that leads to a part

Sorry if the post name is a little confusing- let me explain.
I’m trying to create an arrow trail that is adjusted depending on the location of the player that directs them towards something, like a part.

Here’s an example of what I’m trying to achieve:

In the image, you can see a yellow trail that is directing a player towards the exit.

I have searched for a little bit now and I can’t seem to find a way to achieve this. If someone can explain to me how I could replicate something like this, it would be really appreciated. Thanks!

Hello, I haven’t used this anytime myself but I do know that you could use Pathfinding Service to achieve this.

I can help you… Roblox has a module that you can use for free here… it has this arrow system in it, you can inspect the module and see how they have achieved it and copy it into your own experience:

https://developer.roblox.com/en-us/resources/developer-modules/scavenger-hunt

The feature in there you are looking for is this navigation beam, shown here in the documents:

The navigation beam directs you towards a token, so replace the token with your part or vice versa, you can test out this feature in their game too, before you decide to mess around with it, here is that link:

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