Hi, I am trying to make a hole that is fake but looks real and from all directions, the only thing is you can’t fall through. but I don’t know why it isn’t working. when I change my camera’s direction it should look like the hole is being looked at from a different angle but it’s not.
here is the code for the camera to look in different directions, everything else with the rendering if fine:
local CameraPart = script.Parent
game:GetService("RunService").RenderStepped:Connect(function()
CameraPart.CFrame.LookVector = game.Workspace.Camera.CFrame.LookVector
end)