How to make a fake hole render

Hi, I am trying to make a hole that is fake but looks real and from all directions, the only thing is you can’t fall through. but I don’t know why it isn’t working. when I change my camera’s direction it should look like the hole is being looked at from a different angle but it’s not.

here is the code for the camera to look in different directions, everything else with the rendering if fine:

local CameraPart = script.Parent

game:GetService("RunService").RenderStepped:Connect(function()
	
	CameraPart.CFrame.LookVector = game.Workspace.Camera.CFrame.LookVector
	
end)
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What kind of hole is it? Correct me if I’m wrong, but couldn’t you just make a hole and cover it with a transparent part?

no basiclly the weird render thing in the game portal where you can see things from the other portal!
rought sketch:

the one the the left is the hole and the one on the right is the camera. When I look at the “hole” in a different direction u should see the red object in the direction u would see normally if there was just a red object.

here I found a picture:

This requires extensive usage of viewportframes.

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nvm I found a wormhole script.