How to make a foggy void?

On really high mountains, clouds can form below the peak, causing a sort of foggy void when you look down from the peak. How would I emulate that in Roblox?

mount

You could do that with ParticleEmitters or the Smoke instance. Using fog in game.Lighting wouldn’t really work.

That wouldn’t be very efficient though. You’d need a lot of particles to make it work. Any way I can use the atmosphere object?

Your best bet is to just mess around with objects in Lighting, including Lighting.Fog properties, there isn’t a certain way to make foggy peaks. Another suggestion is to use Parts if you want the fog to be seen from a distance.

You could also place parts like this but it won’t have the same visual effect

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You can make the particles really big, which means there would be less particles, but instead they’d just be bigger.

Using a combination of transparent parts and particles, I was able to create a similar effect for this ravine that I working on.

I used roughly 5-6 parts with 0.5 transparency stacked on top of each other for fade effect. To tie it all together, I put a ParticleEmitter in another part slightly above the transparent parts with a custom smoke image to make it more smokey than flat.

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I highly recommend this approach. This is probably the closest I’ve seen that achieves the effect.

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