On really high mountains, clouds can form below the peak, causing a sort of foggy void when you look down from the peak. How would I emulate that in Roblox?
You could do that with ParticleEmitters
or the Smoke
instance. Using fog in game.Lighting
wouldn’t really work.
That wouldn’t be very efficient though. You’d need a lot of particles to make it work. Any way I can use the atmosphere object?
Your best bet is to just mess around with objects in Lighting
, including Lighting.Fog
properties, there isn’t a certain way to make foggy peaks. Another suggestion is to use Parts if you want the fog to be seen from a distance.
You can make the particles really big, which means there would be less particles, but instead they’d just be bigger.
Using a combination of transparent parts and particles, I was able to create a similar effect for this ravine that I working on.
I used roughly 5-6 parts with 0.5 transparency stacked on top of each other for fade effect. To tie it all together, I put a ParticleEmitter in another part slightly above the transparent parts with a custom smoke image to make it more smokey than flat.
I highly recommend this approach. This is probably the closest I’ve seen that achieves the effect.