theres a script that sets the parent of the text labels
Hey everyone, thanks for the massive help
thanks to your help i found a solution
for anyone else attempting this this was the line that fixed it
local y = (textlabel.Y) + (bigoverlay.Y)
bigoverlay.Size = UDim2.new(bigoverlay.X , y)
keep in mind bigoverlay is the main frame
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AutomaticSize
was acting weird because of scales.
You might not like this though.
overlay.rbxm (9.6 KB)
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