How to make a full click with your MOUSE
You probably heard of the player’s mouse. It’s very simple to get, but it can only be accessed in a local script:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
How do you want to check if a player clicks on their mouse? You’d want to do something like this:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
print("clicked")
end)
You might’ve noticed that this function can only fire as soon as you click down. What about if you fully do a click, by going down then back up? Some people do want this, so let’s try to provide a solution to this problem.
—STEP 1—
Let’s begin by saving the mouse’s position as soon as you click down:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local positionA = Vector2.new(mouse.X,mouse.Y)
end)
—STEP 2—
Next, let’s actually wait for the player to lift their mouse click back up, which usually has to signal a full click:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local positionA = Vector2.new(mouse.X,mouse.Y)
mouse.Button1Up:Wait()
end)
—STEP 3—
Now, let’s get the mouse’s position again, then compare those two to see if they are similar:
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local positionA = Vector2.new(mouse.X,mouse.Y)
mouse.Button1Up:Wait()
local positionB = Vector2.new(mouse.X,mouse.Y)
if positionA ~= position B then return end
print("full click detected")
end)
So now it gets the position when you lift your mouse up, and checks if position A and B are similar, which indicates a full click, if it does, the code continues, and if not, it’ll stop the script.
—CONCLUSION—
So now we did it. It was a pretty short tutorial but I just wanted to give a quick solution to anyone who does encounter this problem, so I hope this works out for you.
The only downside is that the script won’t treat it as a full click if you click and your mouse moves even one pixel.
I will be updating this, since I was on a rush, so stay tuned if you get notified about this.
So yeah, there you have it. Bye!
-DiamondDrencher1