Can anyone give me a guide on how to make a game where you sell other peoples ugc items to people, kinda like a homestore?
Would you make these in the experience or would they be made before the player joins?
Wait, what do you mean? wowed char char
Would these ugc items be created in the game
No, they would just be ones from the marketplace kinda like Catalog Avatar Creator
It would be prompting someone else’s UGC item in-game.
You would want a way for players to provide an ID for it
Then you could have a Gui for people to request others to buy it, if accepted a purchase prompt comes on screen
The question is, how would I prompt it? That is what I’m stuck on.
You would do something like this:
Local Script
local MarketplaceService = game:GetService("MarketplaceService")
local ID = 4753910777
MarketplaceService:PromptPurchase(game.Players.LocalPlayer, ID)
Make sure third party sales are on first though
In the future you should specify in the og post what you’re stuck on
Hmmm, doesnt seem to be working.
What do you mean?
Ignore this extra sentence
Nvm, I fixed the problem. char char
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