How to Make a GFX Course: Part 1, Basics of GFX and Tips

I agree with most of the tips, but I don’t think you should make your scene too detailed. Assuming you’re making a game icon, your scene will be quite small on a webpage, and if you overload it with detail, it will all blend together and just make the gfx noisy, not realistic.

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It should be detailed, but not all of them should jump out. Adding subtle detail is key.

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Thank you so much! thanks for telling me how to do it!

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One thing I’ve noticed is that your scenes are quite low-poly. Try using PBR materials and stuff to add realism.

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That wasn’t my scene… I did post processing on another person’s scene…

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I totally agree with you on this one, also very helpful guide. Learnt me things I still don’t know today and that I could think of.

I would say PBR Textures are a must-needed. It makes all the beauty of your GFX

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I forgot, another good place to get your textures is texturehaven.com

It has a high learning curve, but most high learning curves come with extreme advantages. Especially because you can learn how to model with it too.

Instances where it might be helpful:

  • Clothing for a game only accessible to a game pass.

  • Original models.

  • You can start modeling which can help you in games that aren’t always related to the type you like, or just use modeling for creating whatever you want. Can take commissions for it too.

  • You can make a trailer for a game.

  • etc

There’s a lot of possibilities for what you can do with blender, so I’d say the learning curve is very worth it, but then again, this is IMO.

Edit: You can also get into the UGC Program and promote it from your games or whatever.
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Exactly. Having an open mind is key to being successful.

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