Hello! I want make script with save boost with time, but I don’t know how made it.
(if someone didn’t understand what I’m talking about
remember BSS where there is Bubble Bloat for example and when you leave and come back after 30 minutes the 30 minutes is subtracted from the total buff time even if the player is out of the game)
I tried with os.time() but, how to implement it?
If 1x boost = 180s , i need save Nx boost in any Number value and os.time() when player left?
(this is just a more detailed how to do it)Tutorial for those who, like me, were looking for this:
--Data Store Script
--Save boost
local SavedBoosts = Instance.new("Folder")
SavedBoosts.Name = "SavedBoosts"
SavedBoosts.Parent = player
local BoostTwitchBloat = Instance.new("IntValue")
BoostTwitchBloat.Parent = SavedBoosts
BoostTwitchBloat.Name = "BoostTwitchBloat"
BoostTwitchBloat.Value = 0
-- Other
BoostTwitchBloat.Value = tableOfData["BoostTwitchBloat"] --We need save this value
--Other
--Saved Boost load
--Twitch Bloat
if BoostTwitchBloat.Value > os.time() then
local N = BoostTwitchBloat.Value - os.time()
print(N) --test
local A = math.round(N/60)
print(A) --test
BoostBloxTv.Value = A
player.PlayerGui:WaitForChild("Buffs"):WaitForChild("Frame"):WaitForChild("Bloxtv").Visible = true --not necessarily
player.PlayerGui.Buffs.Frame.Bloxtv.Bloxtv.XBUFF.xbuuf2.Value = A -- not necessarily
player.PlayerGui.Buffs.Frame.Bloxtv.Bloxtv.XBUFF.Text = "x"..player.PlayerGui.Buffs.Frame.Bloxtv.Bloxtv.XBUFF.xbuuf2.Value -- not necessarily
player.PlayerGui.Buffs.Frame.Bloxtv.Buff.Size += UDim2.new(0,0,-A * 0.04975,0) -- not necessarily
elseif BoostTwitchBloat.Value < os.time() then
BoostBloxTv.Value = 0
end
-- This is just an example, and yes, math.round only gets integers, it's not an ideal script
--Save when player remove
["BoostTwitchBloat"] = os.time() + (player.BoostBloxTv.Value * 60) -- BoostBloxTv.Value have minutes, not second