Hello! I am trying to figure out how to make a crystal-looking material.
By that, I mean that I want it to be reflective of bright lights, not like a mirror. And I don’t want to use the reflective property because that reflects the skybox.
I’ve tried doing the thing where you set the transparency ≥5 and add a highlight, but that’s just a mirror.
Here are some examples from other games that show what I want: (Ignore the particles, worry about the light)
I would be curious to see an example of this. I just tried messing with a Special Mesh (Head), with high vertexColor. And I blasted the bloom which appears to have given reflections an emissive quality, including the yellow ruler lines, but that’s about it…