Below is an image I took from a youtube video that has a green gradient color slowly fading away as it gets higher
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you could get same effect with a cylinder mesh with a texture
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wdym? how can i make a it a gradient
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Maybe try putting one part on the ground and another one in the sky and create a beam between them?
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SurfaceGUI and add a frame part then insert UIgradient. There you go.
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But thats going to be on the surface not on on top
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Maybe make a cylinder. Then put a surface gui with a UIGradient in them on the front, back, top, and bottom surfaces.
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You can always change the face it’s facing in the SurfaceGUI’s Properties.
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Issue with that it dosen’t work with cylinders.
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