So I had the great Idea of sending my game into space, but in order to do that I would like to know how to make it so you can fly arround just like in space or in a spacestation?
Workspace has a gravity property that you can change to create this effect
But can you fly arround then like on a space station and how would I need to change that property so it works?
You should try it out yourself to see if it fits your game. The lower the gravity number, the more space-like it will be
But gravity only applies for parts in the workspace, which strangely isn’t the players character I want to make it so the player flys like in space but it doesn’t seem like that with just changing the gravity property?
Gravity should apply to the player as well. If you want the player to jump higher initially, you should also change the jump height of the player
But I want him to float(fly) in the air and being weithless!
You would need to do complicated math to add velocities all the time.