Hi, I’m making a grenade throwing system, but I’ve no idea about how I would start.
Help is appreciated, thank you!
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dthecoolest
(dthecoolest)
September 20, 2020, 1:09pm
#2
Well for working with projectiles, we all know the trusted method to handle with them through fast cast to avoid the problems with the physics engine + it supports “physics”.
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In thi…
Then to handle the physics of the grenade I suggest studying the projectile motion physics through here:
This guide was originally written for scriptinghelpers . The original can be found here .
As a somewhat active member of the Scripting Helpers discord one of the most common questions I see is how to have a projectile travel an arc. Most people want to know how to do this for things like basketballs or cannon balls and so forth. Since this is such a popular question I thought it would be worth writing a blog post on it and talking about a few other things we can extend from our findings.
Deri…
Plus EgoMoose already has an grenade example in this specific post:
So recently @Maximum_ADHD posted this on twitter and through a series of events I was asked if I would post a tutorial showing how to do it. I’m not sure if this is exactly how Clone did it, but this is how I approached it.
So to start off let’s cover the process that doing something like this would entail.
Start with a position and velocity which we can use the above equations to find the projectile’s path.
Find where this path intersects with in game geometry.
Reflect the current velocity a…
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Thank you! I’m gonna read it! Much appreciated mate
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