How to make a grid pathfinding system

I was trying to make a pathfinding where the npc moves from like a grid to grid so turning at 90 degrees. However, Roblox’s pathfinding moves it straight to the destination which makes the walking look weird and not ideal. Im not sure how to caclulate when to make it turn 90 degrees and such. Any tips?

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Implement A* yourself. It’s not super hard, check out the wikipedia page. Post a follow-up comment or post if you get stuck :+1: