Hello! I have this keybind to open a GUI, which is X, but whenever someone puts X in chat, the GUI Opens. How can I fix this?
Thanks! Any help will be appreciated.
Hello! I have this keybind to open a GUI, which is X, but whenever someone puts X in chat, the GUI Opens. How can I fix this?
Thanks! Any help will be appreciated.
The second argument in InputBegan
is gameProcessedEvent which is what you want to use in this case.
So:
UserInputService.InputBegan:Connect(function(input, gameProcess)
if gameProcess then return end -- If gameProcess returns true, it means the player is in chat or doing something similar, so stop the code here
-- Otherwise, the player is not using chat
end)
You can read more on it here, the post explains it far better than I could.
I believe they have a thing called GameProcessed as the second parameter for UserInputService. Basically when a player is typing it ignores any inputs binded.
ex.
local UserInputService = game:GetService('UserInputService')
UserInputService.InputBegan:Connect(function(Input, GameProcessed)
if GameProcessed then
return
end
if Input.KeyCode == Enum.KeyCode.E then
warn(true)
end
end)
Thank you! This worked perfectly, much appreciated!