How to make a handcuff system

Hello, I’m a developer that working on a Roleplay game.

Problem is I don’t know how to approach to a handcuff system.

The only way that I can think of is just setting player’s cframe infront of the person, so they will follow them.

This way is pretty unefficent. That makes it easier to people abuse it. They can use it to glitch through the walls.

Whats the best way to create a handcuff system? That will be both efficent and also unglitchable?

Thanks!

Anchor all parts of the target player’s character and weld the root part to the player’s hand?

Could you disable their inputs and use MoveTo on their Humanoid but calculate the Position as 3 studs away from the person’s left or right hand depending on where you attach the handcuffs.

Thanks for your reply. That could work but I never saw any system uses this. I need something that I can trust on.

First of all, thank you for the help. To be honest, this is an interesting approach.

Isn’t MoveTo used to make things move? Instead of changing the position?
What if they do move but look at the wrong direction? Or, because of their client, they will be pretty slow?

Check the documentation of anything at create.roblox.com.
https://create.roblox.com/docs/reference/engine/classes/Humanoid#MoveTo
You could use MoveTo, then rotate them to face close to the same direction as the player.