How to make a highlight that covers the player without being in the player instance?

I would like to make an effect that looks like the image below, but I do not know how to recreate in in studio.
effect

Instead it looks like this:
image

I have tried making the part’s material glass, but that does not seem to do anything.
If anyone is able to help, it would be greatly appreciated!

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You could try using adornee so that the highlight doesnt have to be inside of a player instance

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Adornee is different from parent.

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so the only way i can think of doing this is a negative brightness area, is this possible?

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is this what you were looking for?

the part Infront of the rig is a completely black neon part with 0.02 transparency, and the part behind the rig is the one with the highlight.

Highlight settings

image

side view

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not quite, I would like the character to turn into the fillcolor as you put your character inside the highlighted part.

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is this more what your looking for?

robloxapp-20230815-1432116.wmv (638.2 KB)

here’s the studio file if you want to have a look
highlight effect.rbxl (73.2 KB)
:

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somewhat, I do still want the effect that I showed in the first image I posted, I don’t just want a outline, I want the player (and parts in the highlighted area) filled in when the player is in the part.

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ok i think i got it to work:


its 2 cubes, one with inverted faces and the other one is normal.
the inverted one has the highlight and the normal one is neon which gives it the black fill
hope this helps (:
highlight effect-2.rbxl (65.7 KB)

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You’re getting very close! I would also like the player (and parts inside of the highlight) to be the fillcolor of the highlight when the camera is inside of the inverted part.

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like this:
image

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hi again, I dont think I can go any further with this effect, because I dont know how to script yet and I think for this to work you would need to use some sort of scripting,
one way I can think of to do this would be to have a inverted black neon cube that is 0.02 transparency follow the camera while inside the cube.

I did this though, its just the ambient lighting set to 0,0,0 which is probably something you dont wanna do because the fill isn’t 100% black

Picture

ill leave you with this though, I have 2 more methods of making this effect, one is object heavy and the other doesn’t leave a completely black fill.

highlight effect-3.rbxl (69.6 KB)

there’s definitely a way to do this effect though, I hope you find your solution soon!

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