I’m trying to make a large ocean, but the max size a part can get is about 2000 studs. So, to solve this, I decided just make four of these parts and put them next to each other.
But the issue is that now I get these ugly lines in the water or whatever you want to call them, so, I’m here to ask if anybody knows how to either get rid of the lines or if there is a completely different method I can use to make the water larger.
I think part of the problem is that your ocean is comprised of both textured and transparent cubes. You only really see the side edges, not the top seam. If you were to build a plane in blender, this might work better.
My tiles (seamless at transparency 0) do the same thing.
That isn’t the case, Outlines have been deprecated for years and were fully removed from the platform way back in 2019 so considering you had to get an old image of that property that most definitely isn’t the issue here.
Use a BlockMesh and its Scale property to either make the ocean larger than 2048x2048 or give it 0 thickness.
(possibly at the cost of collision, and I don’t remember how BlockMesh and Materials interacted)
Use a MeshPart of a mesh that’s just the top quad, no sides at all, as thin as possible
Make the sea part extremely thin so that the seams are harder to notice