so basically im trying to make a humanoid follow a specific path, its pretty much gonna be like what cores use to move in portal 2.
another example of what im trying to achieve can be seen in tunneler
how can i do this?, do they use animations or…?
You can use an animation for that part. Or, you can tween the model to parts (the parts would be anchored in the air, and floating), so once you tweened the model position, it too would be floating. Hope this helps
This isn’t animated. The path of this bot is deterministic, so you can probably just move it independently through a tween or something similar so long as you’ve set your path right. Roblox pathfinding is really only good for non-deterministic humanoid movement across arbitrary spaces.