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Basically the title trying to make the humanoid jump when something is in its way.
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Just not to sure on how it’s done.
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I looked up some stuff but can’t figure it out.
local walk = script.Parent:WaitForChild("Humanoid"):LoadAnimation(script.Parent:WaitForChild("walk"))
local jump = script.Parent:WaitForChild("Humanoid"):LoadAnimation(script.Parent:WaitForChild("jump"))
masterDB = true
script.Parent.Humanoid.Running:Connect(function(speed)
if speed > 5 then
if walk.IsPlaying == false then
if masterDB == true then
print("Walking")
walk:Play(.25)
end
end
else
if masterDB == false then return end
masterDB = false
if walk.IsPlaying == true then
walk:Stop(.25)
wait(.25)
end
masterDB = true
end
end)
The script above is for moving idk if it has anything to do with jumping but here you go. Thank you.