im making a goofy horror game and theres an npc, and idk how to make so that theres a dialouge of him asking if we can get an apple for him, and theres 2 choices: ok, heres ur apple. if u say ok, he just says go get the apple ( ive already done that ) but for the heres ur apple choice is where idk how to do it, so what i want is that when u choose heres ur apple, if u have a tool called apple, it will destroy that and the npc will say thanks, but if u dont have an apple, he will say wheres my apple? also if possible can u tell that once he takes the apple and says thanks. then he says " in return… run" , and 3 seconds after that, a killer spawns somewhere specific
ok imma watch and and check if it works
@Rescriptedd i just skipped to the end of the video to check the output of what he makes, what he made is that if u touch a part an objective changes,
which is not my intention
the coin thing looks good if i change it into my desirable needs, ill do it quick and see if it works
@Rescriptedd ye this is not how i wanted it because the coins are bugged itself. can u find something that involves the quest with dialouge?
it works but i want it to collect an apple not kill npcs…
ohh sorry abt that, i’ll go find smth else
imma go afk for 30 min to 1h if u send something ill check it after i come back