how to make knockback?
yes you i know you could do it in client cuz more smooth, i did, but.
what is happen, does work?
not that much, for what im looking, is not enough, yea it can create a “bodyvelocity” object but the thing that keep my head scratching is that i dont know how to check on server if the object exist and the propities are good, cuz im scared to copy and paste what i made on the client and pasted on server and make a double “bodyvelocity” can someone please give a example? or explain me how to do it?
and if you asking why i need to make checks on the server, cuz i have a ragdoll system, yea is a combat system, and when you try to put knockback with ragdoll enabled, nothing happen, you just get ragdoll without flaying away.
I mean i did try out server before, works indeed, but im looking better and smooth, but just idk, i understand kinda why is that, but i dont know whats is the sulution.
And if you asking what’s it, is that yeah the knockback work rn but when i punch an attack that enables ragdoll to the victim, doesnt have any knockback, and the victim just get ragdoll and fall to the ground. I could share the script or a video but i cant, cuz im in my school and im a little limited.
Do you use a module for ragdoll? If so try checking if it interferes with the humanoidrootpart (or whatever body part you’re using for ragdoll) and if it uses any forces to move the character