At the moment I am working on a tool that can be held with the left hand. I haven’t found much on youtube. I don’t know much about tools/animation. Anyway, I would like to know how to make a tool that you can hold in your left hand and animate it that way.
You cannot use the default tool handle thing which uses RightGrip weld. You would have to manually script to create your own LeftGrip weld which will weld to your Left Hand based on maybe LeftGripAttachment inside the LeftHand, you can also use Motor6D rigging if you wish to use that instead of a weld where you can add a Motor6D called LeftGrip and have it connected to LeftHand or Torso and then animate it accordingly
Thank you! Then i’m gonna learning about Motor6D and how to animate with it.
I tried it with Motor6D and connected the tool with the left hand. I made a script that changes the tool hold animation. But somehow the Tool switched to right hand. Do you know why this happened?
disable tool.RequiresHandle and dont name it handle in the tool because it will auto add RightGrip if there is a handle part in the tool
thank you for the answer. The problem is when I do this the Bow disappears and also the animation isn’t playing. Do you know what the problem could be?
I think the bow fell off because its Motor6D is not joined to the player’s lefthand rig when tool is equipped thus bow disappears and animation not working
Do you have any clue how I could connect the tool to left hand?
Maybe I made a mistake with Motor6D
tool.Equipped:Connect(function()
– connect motor6d
Motor6D.Part0 = LeftHand or UpperTorso (depends on where your animation is set and the RigType whether R6 or R15
Motor6D.Part1 = Motor6D.Parent
Motor6D.Enabled = true
– insert your own stuff below if you want
end)
tool.Unequipped:Connect(function()
Motor6D.Enabled = false
end)
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