print(main)
selling a system like this is not ideal no matter how you do it
print(main)
selling a system like this is not ideal no matter how you do it
This is not accounted for groups, If its a group game.CreatorId will return the group id.
Oh how do I get the owner of the group then?
GroupService, using it you can get the Group Owner ID
How do I find if the game.CreatorId
is a group id or user id
Enum.CreatorType
Use that
This is cool but why not just use gamepasses and check if the user owns it?
I forgot game passes exist while thinking a lot for this system, and then I realized it, and then I added game pass section too, check it out