I am working on an experience where players can create lobbies so that they can play privately with their friends. After the round begins all the players in the lobby will be teleported to another place inside the experience.
There is only one problem… I do not know how to make a lobby system. I have came up with a few ways to do this, but I always see a way where the players might accidentally end up in the wrong server.
If anyone can help me, I would appreciate it if you could show me how. Thanks.