How to make a main Menu

Introduction

Today, I’ll be teaching you how to make a Main Menu, Firstly we will have to write down our steps.

Steps

  • Build the Main Menu
  • Script the Camera

Step 1 (Building)

You can build however you want I’ll just make a quick Main Menu Place (Name it MenuPlace and Group it (CTRL+G) and put Every instance inside of it)
Make sure to Anchor the Main Menu Place of course

  • Next up we will have to make the CameraPart Make sure to anchor it and name it “CameraPart” and position it well, this will be the player camera.
    Make sure to drag it’s transparency to 1 and CanCollide to false.

Step 2 (Scripting the Camera)

This is where the scripting Begins The hard stuff begins

Our Basic Camera script will make the Player’s Camera CFrame is equal to the Player Camera
It’s really easy to do that.

Let’s Begin (Place a Local Script Inside of StarterCharacterScripts to go to it Press the StarterPlayer → StarterPlayerScripts)

First of we will have to make our Variables.

local Player = game.Players.LocalPlayer
local Camera = game.Workspace.Camera

Nice, we are done with the variables, Our first variable the “Player” will get the Player
Our Second variable “Camera” will get the Player’s Camera

Next up we will have to do a line that will basically make the Player unable to move his Camera and We will have full control of it.

Camera.CameraType = Enum.CameraType.Scriptable

Now for our Last line We will make the Player Camera is equal to the Camera CFrame

Camera.CFrame = game.Workspace.MainMenuPlace.CameraPart.CFrame

We are Done

Results

Please tell me how I did it as its my first tutorial.

6 Likes

Sounds about right, except you never tell us how to reset the camera.

3 Likes

Thanks @TestyLike3 for suggesting to me to show you how to bring it back.
It’s very easy to do, for example if you wanted to do a script that if the player pressed a button it will bring the Player camera back you could do this.
Add the script inside of the Button

script.Parent.MouseButton1Click:Connect(function()
    Camera.CameraType = Enum.CameraType.Custom
end)


1 Like
yourbutton.MouseButton1up:connect function()
  camera.CameraType = Enum.CameraType.Custom
script:Destroy()
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You can also change script:Destroy() to your gui. So it would be: YourGUI:Destroy()
And put this script inside your GUI

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Would be better if it’s invisible not Destroyed.

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I suppose if you wanted to have a “return to menu button” that would be so.

3 Likes

@lilmazen1234 It’s more advanced however, you can also use some math to make the camera follow your mouse like this

2 Likes

And my final thing @lilmazen1234 if you don’t want your menu to reappear on death, there is a property inside of the ScreenGUI called ResetOnSpawn Make sure that Property is Disabled. This does not have to be does via script you can just disable it inside the property menu of your StarterGUI.

2 Likes