How to make a map the right size?

Ello! So I just finished a map for my shooter but turns out it is way too big. :frowning:

I am going to remake it but i was wondering how all of you guys:

(1) Get scale right (like how long should it take to walk across the whole thing)

(2) How to decide what to put in the map (I have experience in blender but i never know what to make)

Also if you gave have any ordinary useful tips for map building i’d greatly appreciate it!

Use an R6 or R15 rig as a scale reference for your map. This is what I do to get my scaling correct for 3D environments.

This may be a long shot, but you can try to group your map into a model and scale it so it’s perfect relative to the rig.

If you’re stuck on how to add some definition to your map, I would look at references or maps that other people have made.

Hope this helps.

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I think the scale of your map is very dependent on:

  1. how much movement options you decide give your players
  2. the TTK (Time-to-Kill) in your game
    Take well-known shooters like CSGO and Overwatch, and look at some of their maps.

CS, being a tac-shooter where the only option for movement is just walking and running, along very low TTK, results in…

  1. the map generally being smaller, and having several narrow choke-points.
  2. the maps having more corners/objects to hide around.
    The map is designed with this low time-to-kill in mind, with various lanes and objects to play around for cover/attacking.

Overwatch, on the other hand, is a hero shooter where Heroes such as Tracer, DVA, Reaper, Hammond have quick horizontal/vertical mobility or repositioning tools in their kits. The TTK is also relatively higher compared to CS. With that, maps tend to…

  1. Have much larger and wider chokepoints
  2. Have more spacious map design
    This really helps players to really utilize their mobility to the fullest potential without running into a wall as often.

Ultimately, it does depend on your game’s constraints, but i hope this helps!

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This is very useful information :+1:

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