I tried that but it had no textures
Interesting, Then I guess make a primary part inside the model, and weld everything to it, then weld the primary part to a transparent part called “Handle”. I guess unions don’t save transparency.
The exported model should have an MTL file with it. Locate it; mine was on my desktop. Open the MTL file with Notepad and look for the line that says "map_Kd Handle1_diff.png"
. Yours might be something different than Handle1_diff.png
. Anyway, look on your desktop for the PNG file that matches the name in that line, and upload it to Roblox. That’s your texture! Let me know if this helps.
How can I upload it to Roblox? This is what I saw.
newmtl Wood1Mtl
Material Color
Ka 0.0657539 0.0302565 0
Kd 0.0657539 0.0302565 0
Ks 0.00361002 0.00166114 0
d 1
Ns 0
map_Ka Wood1_diff.png
map_Kd Wood1_diff.png
map_d Wood1_diff.png
map_Bump Wood1_nmap.png
map_Ns Wood1_spec.png
newmtl Glass1Mtl
Material Color
Ka 0.271577 0.271577 0.271577
Kd 0.271577 0.271577 0.271577
Ks 0.271577 0.271577 0.271577
d 0.803922
Ns 0
map_Ka Glass1_diff.png
map_Kd Glass1_diff.png
map_d Glass1_diff.png
map_Bump Glass1_nmap.png
map_Ns Glass1_spec.png
newmtl Liquid1Mtl
Material Color
Ka 1 0 0.173439
Kd 1 0 0.173439
Ks 0.0901961 0 0.0156435
d 1
Ns 0
is there a file on your desktop that is called Wood1_diff.png
follow up question was the mtl file the same name as your obj file just making sure you opened the right one
Well these ones:
map_Ka Wood1_diff.png
map_Kd Wood1_diff.png
map_d Wood1_diff.png
Are the only ones
wait no i got it wrong
open the .mtl file that is named the same as your .obj file
do you have show file formats on your pc it might be helpful
I don’t think I do.
character limit
- Make a new tool object ( + icon when hovering over something in the explorer)
- Put all the parts under the tool
- Name 1 part “Handle”
- For each part, make a new Motor6d object and set part0 to the handle and part1 to another part (automatable with a plugin)
- Make sure the parts are un-anchored
also here have to turn on show file extensions it basacally shows what type of file it its in the name so if its a png its going to be example.png

you’re overcomplicating everything
I think it was automatically enabled for me.
ok well then open the file thats name is the same as your obj but instead of obj its going to be .mtl and open that file with notepad
I already did. It shows me this.
newmtl Wood1Mtl
Material Color
Ka 0.0657539 0.0302565 0
Kd 0.0657539 0.0302565 0
Ks 0.00361002 0.00166114 0
d 1
Ns 0
map_Ka Wood1_diff.png
map_Kd Wood1_diff.png
map_d Wood1_diff.png
map_Bump Wood1_nmap.png
map_Ns Wood1_spec.png
newmtl Glass1Mtl
Material Color
Ka 0.271577 0.271577 0.271577
Kd 0.271577 0.271577 0.271577
Ks 0.271577 0.271577 0.271577
d 0.803922
Ns 0
map_Ka Glass1_diff.png
map_Kd Glass1_diff.png
map_d Glass1_diff.png
map_Bump Glass1_nmap.png
map_Ns Glass1_spec.png
newmtl Liquid1Mtl
Material Color
Ka 1 0 0.173439
Kd 1 0 0.173439
Ks 0.0901961 0 0.0156435
d 1
Ns 0
find a line that is like this but your png will be different than mine
could you upload your model you are trying to turn into a tool and give the link pls