How to make a model a tool

So I was making my tool and then I came up on something. How can I turn a model into a tool? I tried renaming the model “Handle” but that didn’t work. Then I tried exporting the model into a meshpart. It has no textures. Can anyone help me?

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Try making it a union, then rename that union to “Handle”.

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I believe a tool inherits from model, but your problem lies in the fact that the Handle must be a BasePart.. Use the MeshPart as the handle.

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I don’t think models inherit from tools

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Also why can’t you just add the textures back on the mesh part, when you export something it should export its texture too

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OH, I meant tool inherit from model, my apologies.

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create a tool instance, put the model in it, create another part, name it “Handle”, get tool grip editor, change its positioning to your likings, done.

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No, don’t union a model, union all the parts inside the model.

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I don’t know what you mean since I put the model in the tool and put a new part named Handle in the tool. Do I have to ungroup the model for it to work?

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My meshpart has no textures. I want it to have textures. How can I do that?

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Oh ok lemme try that.

character limit

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I think I did something wrong
Screenshot 2025-01-01 113815
This one is inside the tool
Screenshot 2025-01-01 113857

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Uhh, yeah you did, you have to get all the parts in your model, and make it ONE union, not all the parts have to be unions, then only name that part “Handle”.

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Once I did that, it changed into this. The neon isn’t glowing. It turned into glass.
Screenshot 2025-01-01 115027

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Interesting, did you do something wrong? I tested it with 2 parts, and it works fine.

The neon is inside the glass part. I also unioned the glass so that I could add the hole at the top of the lid for fun.

you can make a tool, put both the model and another part named handle under it, weld the mdoel and the part and make sure the handle part is where you want it held.

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Right-click the model and select Export Selection. Name it whatever you like and save it to your computer. Then, add a MeshPart to the workspace and upload the mesh you just exported from the model. If a pop-up appears asking, “Would you like to move the following object to the following location?” or something similar, click No. Next, rename the MeshPart to “Handle” and place it in a tool. There you go! Hope this is Helpful! :slight_smile:

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