I have this boat which I want to follow waypoints. The boat already has a Primary Part on it and all the parts are welded together. I just don’t understand how to make the boat move. Thanks for the help!
Image of the boat:

I have this boat which I want to follow waypoints. The boat already has a Primary Part on it and all the parts are welded together. I just don’t understand how to make the boat move. Thanks for the help!
Image of the boat:
If the path that the boat needs to take to go to all the waypoints are direct (a straight line), and pre-determined (the path will always be consistent), you can consider having the position of the PrimaryPart update through the use of TweenService and some loops.
If were talking more a dynamic path where you dont want the boat to just take a straight line to each waypoint, then it will require a similar concept of using Tweens but this time establishing a block path trail to which the PrimaryPart will follow.
Use tween service to rotate and move the boat.
To use :MoveTo like a humanoid you need a humanoid root part and a humanoid instance
If its not moving try increasing the hip height the boat may be hitting the ground
Oh I didn’t think of that, I will try it
Alright it works, thanks for the help!
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