Hi! I am making a tycoon game in Roblox and I have a model that I want to collide with parts and not players.
The reason why I want to achieve this is that there might be issues later on if the player can kick the object off of the tycoon.
I have a model with all the components within that is unanchored and this model is the object that moves down the tycoon for money. I want a script that can affect the model as a whole and not a specific object in the model. And I am interested in having the raw code than resource links, it just makes it easier.
If all is possible, thanks! Otherwise have a great day!
How would I script this into my model?
Edit: It looks very complicated and I don’t know where to start.
It’s pretty easy, don’t retay. Here is a video as an example:
You can search for more tutorials, Good Luck!
local PhysicsService = game:GetService("PhysicsService")
CollisionGroup = "Parts"
PlayerCollisionGroup = "Players"
PhysicsService:CollisionGroupSetCollidable(CollisionGroup, PlayerCollisionGroup, false)
local function setCollisionGroup(object , group)
if object:IsA("BasePart") then
if group == "parts" then PhysicsService:SetPartCollisionGroup(object, CollisionGroup)
elseif group == "Player" PhysicsService:SetPartCollisionGroup(object, PlayerCollisionGroup)
local function setCollisionGroupRecursive(object , group)
setCollisionGroup(object , group or "parts")
for _, child in ipairs(object:GetChildren()) do
setCollisionGroupRecursive(child , group or "parts" )
--when cloning the model just do setCollisionGroupRecursive(model , "parts")
setCollisionGroupRecursive(character , "Player")
Would I put this under ServerScriptService or would I put it under the model that I want to have these properties and I am guessing it is a server script and not a local one?
ServerScript, in the script where you clone your spiders
How would I add this to a model that will have many versions of itself because it will be cloned? In the video he assigned the part through the workspace, would I be able to do script.parent, or something instead, or would that not work?
part:Clone(setCollisionGroupRecursive(model , "parts"))
No no, model was a reference to your item, do this
setCollisionGroupRecursive(part:Clone() , "parts")