What do you want to achieve? Keep it simple and clear!
I would like to make a union or model rotate towards the players mouse.
What is the issue? Include screenshots / videos if possible!
Well, it doesn’t really rotate towards the mouse. When I move the mouse, it sort of spins around and kind of rotates towards it. It keeps shaking aswell.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried changing the axis on the mouse. Didn’t change much.
Heres my script:
local RS = game:GetService("RunService") local player = game.Players.LocalPlayer local Mouse = player:GetMouse() local character = player.Character or player.CharacterAdded:Wait() while wait() do local x, y, z = Mouse.hit:ToEulerAnglesXYZ() local TurretModel = character:WaitForChild("UpperTorso") print(Mouse.Hit.y) TurretModel.CFrame = CFrame.Angles(0, math.rad(Mouse.Hit.y), 0) end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.