I want a model that will chase players if they are inside the red zone and it will stop chasing if they are outside the red zone, like this :
I have tried this script but the problem is it chase every nearby humanoid, which making no fun
script :
local enemy = script.Parent
local larm = enemy:FindFirstChild("Left Arm")
local rarm = enemy:FindFirstChild("Right Arm")
--enemy.PrimaryPart:SetNetworkOwner(nil) --Uncomment if you have a primary part
function findNearestTorso(pos)
local list = game:GetService("Players"):GetPlayers()
local torso = nil
local dist = .1
local temp = nil
for _,player in pairs(list) do
local char = player.Character
local rootPart = char and char:FindFirstChild("HumanoidRootPart")
if not rootPart then continue end
local distance = (rootPart.Position - pos).Magnitude
if distance >= dist then continue end
torso = rootPart
dist = distance
end
return torso
end
while true do
wait(0.1)
local target = findNearestTorso(enemy.Torso.Position)
if target == nil then continue end
enemy.Zombie:MoveTo(target.Position, target)
end