Hello, i have a question !
I am stuck here and i don’t know what to do
I don’t know how to explain but for example, in this video, the part is falling and it bounces. But as you can see, at a point, it starts bouncing in another direction (not only y)
But in this video, it only bounces (in the y axis)
The question is: What should i do to the part in the first video, to bounce exactly the same, as the part from the second video?
Sorry for my english/grammar
Thanks for reading and i hope someone will help me!
What did you do different to the part in the second video than the part in the first video?
I only put it closer to the baseplate
I’d tween it with the TweenSequence editor plugin or something if you want that sort of affect (plus you can keep it anchored since it’s tweening).
Do you mean like this?
(sorry the videos a bit choppy for some reason I have more lag on a baseplate then in a place with 10k parts 0-0)
I tried that, but i don’t think that you can actually tween a model
yes, but i need to do that for a model
It’s not a problem because you can just tween the part while it is welded to the other model’s parts.
I tried that, but it didnt’t work for me
I’ll give it a try again, maybe i did something wrong
Edit: I tried this again, and it didn’t work, it only tweens the part that i specified, even if the parts are welded
Thanks, i’ll try this
I hope it will work
Edit: it seems to work, but what i want is that the model needs to be unanchored, and when it will fall, don’t let it bounce in any direction, only in the y axis
You can constantly set the rotation to the starting rotation each frame, although it’s a bit hacky:
workpsace["Part Name Here"].Orientation = Vector3.new(0, 0, 0) -- Rotation value here
I didn’t think of that
It isn’t event hacky for the thing i need
I think this may be the easiest and the fastest solution