Hey all! I mostly script so I don’t have too much practice rigging, animating, etc. I’ve made multiple viewmodels using Skinned Meshes, for a more realistic look, however I’ve recentley got bored of un-animated guns with realistic viewmodels. Normally I use a couple rigid constraints and attachments, but with a multipart weapon that’s supposed to be animated it doesn’t exactly work as the other parts don’t follow the main part being moved to the rig with the rigid constraint.
I’ve tried welding the seperate parts to the base, which makes them follow; but as far as I know it isn’t possible to use Motor6D’s to animate a welded part and it doesn’t seem to work in my experience.
Is my only option to parent the bone in the weapon to the right hand bone in my viewmodel in blender? Or is there some way in roblox that I can’t find or am overthinking?
Thanks in advance!