So i know how to rotate a part like this
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,math.rad(5),0
but i wanna make a part float up and down like levitate, how do i do that?
So i know how to rotate a part like this
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0,math.rad(5),0
but i wanna make a part float up and down like levitate, how do i do that?
I figured it out guys, no need for help ty
I think
Local TargetCframe = script.Parent.CFrame + CFrame.new(0, 10, 0)
Then make a tween function that tweens to that position and have the reverses Boolean to true.
Local TargetCframe = script.Parent.CFrame + CFrame.new(0, 10, 0)
local TweenService = game:GetService("TweenService")
local Info = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
0,
true,
0
)
local tween = TweenService:Create(script.Parent, Info, {CFrame = TargetCFrame})
While true do
tween:Play()
wait(1) -- optional!
end
Well there’s a script loop if you need it
thank you my friend, i will try your script too
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