Basically, I’m making a game and I’m trying to make walking sand effects except I’m using humanoid.floormaterial which basically uses the material of the part the player is standing on but I have no other info about that part or even what part it is, so the material is the only thing I go off of. I want to use an old roblox style of having studs on the top and normal plastic on the sides while also using different materials so it sounds like walking on sand when on sand while having that stud effect. I’m not sure how to do this, I tried putting textures all over it to override but that can be weird with orientations and such and would be super annoying. I’m not sure what else to do.
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Material Variants can help you on that.
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The surfaces are weird though, like I can’t assign studs to the surface of sand. Also, I don’t know the textures, normal maps etc. of plastic to assign to the variant
Can you show an image?
For studs, you need to google them and upload them as a texture.
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surface is set as studs and material as sand, but the studs are missing. all i did was switch materials.
Yeah, because studs need the plastic material! For that you need to use material variants with a stud texture on it.