How to make a part ricochet?

I can’t actually remember how I did it myself, as this was a good while ago. (I haven’t done anything weapon related since)

I found a few things that may be able to help you though,

You can use this to calculate the bullet trajectory, you can just update the bullet position on each frame, like raycasting from one point to another, until you eventually hit something.

I’m sure there is a much better response that my own, if you get a bit too confused however, you can use Fast Cast, which is a very handy model (that happens to have bullet ricocheting too. (Fast Cast Link)

Hope this helps!

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