for i, v in pairs(ClonedBall:GetChildren()) do
if v:IsA("ParticleEmitter") then
spawn(function()
task.wait()
v:Emit(v:GetAttribute("EmitCount"))
end)
end
end
this is my code, im trying to make it so they emit depending on their emit count, but for some reason it emits WAY to many times. I think its because of the getchildren()
Is there a better way of multiple particles?
I doubt getChildren() would make more, It might be because maybe you are making multiple of the same particle which I doubt.
So maybe set the amount to a smaller number? I think that sometimes the number while in studio is different from one playtesting, such as how high your graphics setting is also effects it