Here is a more detailed explanation of the code I provided above:
- First, we get a reference to the
UserInputService
usinggame:GetService("UserInputService")
. This service provides information about the user’s input devices (e.g. keyboard, mouse, touch screen). - Next, we define a function called
onCharacterAdded
which will be called whenever a new character is added to the workspace. This function takes one parameter,character
, which is the character that was added. - Inside the
onCharacterAdded
function, we use theTouchEnabled
property of theUserInputService
to check whether the user is using a mobile device. If the user is using a mobile device (i.e.TouchEnabled
istrue
), we want to move the character out of the seat or away from the piano. - To move the character, we first get a reference to the
HumanoidRootPart
of the character usingcharacter:WaitForChild("HumanoidRootPart")
. TheHumanoidRootPart
is the root part of the character’s humanoid model, and it determines the position of the character in the game world. - Next, we set the
CFrame
property of theHumanoidRootPart
to a new position. TheCFrame
property is a coordinate frame that represents the position and orientation of an object in 3D space. By setting theCFrame
to a new value, we can move the object to a new location. In this case, we are moving the character away from the seat or piano by 5 units along the Z-axis (i.e. along the depth axis). - Finally, we connect the
CharacterAdded
event to theonCharacterAdded
function usinggame.Workspace.ChildAdded:Connect(onCharacterAdded)
. This ensures that theonCharacterAdded
function will be called whenever a new character is added to the workspace.
I hope this helps to clarify the code! Let me know if you have any questions or if you need further assistance.