I’m making a game which involves 2 players with cannons. My goal is simple: How do I make the players control the cannons so that the movement appears on the server? If I set the CFrames of the cannons, will the position replicate to the server?
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If there not anchored you can give the client Network Ownership and then the client can move the cannons in a localscript
If the cannons are anchored then you have to send remote events from the client to the server
The network ownership method will be more responsive
In this video I give network ownership of a car to the client and the client moves the car in a local script so it might help you
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It works now, thanks for the help.